Online Back Gammon Download now and play backgammon online against thousand of players now!

Free Backgammon DownloadOnline Back GammonStart Playing BackgammonBackgammon RulesBackgammon SupportBackgammon Press Releases
 

Welcome To Online Back Gammon

 
Series (Match Play) and Single (credit points Game)
When playing a live match, there are two types of game modes:

Series Mode (Match Play) - A series of games between two players which ends when one player wins by accumulating the agreed and set number of points. For each game the number of points won is the doubling cube value multiplied by the win type (winning by a gammon is worth 2 points, winning by a backgammon is worth 3 points).

Single Mode (credit points Game) - The normal style of competition in which games are played independently. For each game, the loser pays the winner the agreed initial stake multiplied by the value of the doubling cube and further multiplied by the win type (two for a gammon or three for a backgammon).
Timers in the game
There are two types of timers when playing Backgammon in Play65:

Move Timer - this timer displays the time you have left to make a move. It is reset after each move. If this timer expires, the global timer will start ticking.

Global Timer - this timer starts ticking only when the move timer expired. The global timer is set for the entire game.

Any player that causes the global timer to END will immediately and automatically suffer a technical loss of that game, regardless of the current game board state.
Disconnections and Resuming Games
If you get disconnected, you will have 5 minutes to reconnect and resume the game.
To do so simply log in again and the disconnected game will be resumed automatically for you.
If you do not return within 5 minutes, the game will be analyzed and the credit points will be split accordingly.
The Doubling Cube
Backgammon is played for an agreed wager (or number of points in the tournament play). During the course of the game, a player who feels he has a sufficient advantage may propose doubling his stakes. He may do so, only at the start of his turn, and before he has rolled the dice. A player who is offered a double may refuse, in which case he concedes the game and pays the original wager. Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the wager that was at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. Redoubles can increase upto 64 times the original wager.
Playing with Beavers
An optional rule in Single Mode (credit points play) which says that when a player is doubled, he may immediately redouble (beaver) while retaining possession of the doubling cube. The original doubler has the option of accepting or refusing as with a normal double.
Object of the Game
The object of the game is for each player to bring all his checkers into his home board, and then to bear them off the board. The first player to clear all his checkers off the board is the winner.
Hitting and Entering
A point occupied by a single stone of either color is called a blot. If an opposing stone lands on a blot, the blot is hit and placed on the bar. Anytime a player has one or more stones on the bar, his first obligation is to enter that stone(s) into the opposing home board. A stone is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a stone onto either the opponents' four point or six point, so long as the prospective point is not occupied by two or more of his opponents' stones. If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his stones, he must enter as many as he can and then forfeit the remainder of his turn. After the last of a players' stones has been entered, any unused numbers on the dice must be played.
Bearing Off
Once a player has moved all of his fifteen stones into his home board, he can begin bearing off. A player bears off a stone, by rolling a number that corresponds to the point on which the stone resides, and then removing that stone from the board. If there is no stone on the point indicated by the roll, the player must make a legal move using a stone on a higher-numbered point. If there are no stones on the higher-numbered points, the player can remove a stone from the next highest point. A player is under no obligation to bear off if he can make an otherwise legal move. A player must have all of his active stones in his home board in order to bear off. If a stone is hit during the bear-off process, the player must bring that stone back to his home board before continuing to bear off.
Gammons and Backgammons
At the end of the game, if the losing player has borne off at least one stone, he loses only the value showing on the doubling cube (the original wager or one point if there have been no doubles). However, if the loser has not borne off any of his stones, he is gammoned and loses twice the value of the doubling cube. More so, if the loser has not borne off any of his stones and still has a stone on the bar or in the winners' home board, he is backgammoned and loses three times the value of the doubling cube.

Play Online Backgammon

 

Download The Free Software

Play Online Backgammon
Against Thousands Of Players Around The World

Free Backgammon Software

 

 

 

 


Web Design by Laurence Media